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You can see an example by downloading the project files of my Caribbean landing port.Welcome! Whether you fly (or intend to fly) one of these, one of these, or even one of these Then you can reference them with the GUID.ĪI planes will need to be updated with an MSFS airplane in the script (.xml) and flight file (.FLT). You can add a modellib to your mission package, that contains the models you need. The old references to FSX LibraryObjects won't work, because the objects are not included in msfs. Then remember remove the old child condition. Instead of, for example Simvar.AltitudeAGL you will have to use the new notation: (A:PLANE ALT ABOVE GROUND, feet). You have to use C# operators like > and !=. In the ReversePolishCondition, first fill in the LHS, then the RHS, and then the type. If you click on it you will see LHS (left hand side) and RHS (right hand side). You will see the type like LessThan or Equal. This has changed to a ReversePolishCondition in MSFS. PropertyTriggers used to have a child with the condition of the trigger. You may also have to change the position of areas at the airport, because the data may have changed. Go to AttachedWorldPosition and paste the rotation. In FSX, the rotation of areas was defined in the Area node itself, but now it has moved to the AttachedWorldPosition. Now that we have a better idea of the mission, we can change some of the things that don't port over accurately. Then I add comments to make the mission easier to understand: Remember to save frequently and make regular backups.Īnd then I sort them in roughly chronological order (you can use the numbers of the dialog and a video or your memory of the mission): I prefer to first seperate all unconnected parts: You will have to move the nodes to create a clear structure for yourself. When the script loads without error, you will see that all nodes are centered (because FSX had a different script editor): Keep in mind that you may have to replace this with a modern alternative later. This means that part is not supported, so you have to delete it manually from the. This will point to a specific part that isn't recognized. If it doesn't load, look in the console for a xml error. Just make a mission project in msfs like normal.